It used to work with hard edges, back when I used it. I think that was way back in Max v5 (2005 or so). Upgrades to maxscript since it was written could have changed the method, rendering that part of the script useless.
So, I just got an sample working 100% in both eyes. IDK when i'm gonna be able to record a good video, so I'm going to break-down in general the process behind it. First of all, just bend deformers if your going to animate in Maya work well just like the lattice deformer. I don't think you'll able to use strech/squash…
Hopefully you dont mind, but I made a fix for you so that it will work in 2015. The function for polybevel had different attr names that was causing errors. Also I added two lines in it to turn off the smooth display after finalize and to smooth out the normals after finalize. Code below. // a function to be called when…
No browser Zoom. Im not versed with html, but here is a screenshot, it even varies on the same page The same seems to be happening for the quotes as for the images. Im not sure about the refresh, but ive seen the spacing change within the first 0.5 seconds of a new page buildup on firefox
Hmm not sure that could cause that... in theory you should just unzip it somewhere and run the exe... nothing more to do. I does need the visual studio 2005 redistributables but most people will have those already. ( You can download them here )
I was going to suggest to round the number as well. This function might be faster, because it's not casting between int and floats. But it'll be interesting to know if you test it. fn round_to val n = ( local mult = 10.0 ^ n (floor ((val * mult) + 0.5)) / mult
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I'd say Goldeneye 007 and Super Mario 64 would fall under timeless too for your reason above. They were the first of their kind. Though Mario 64's controls were alright, Goldeneye's controls just don't hold up anymore.
Sometimes pen pressure controlled stroke starts with 100% opacity. A bug probably. Do you know any workarounds to avoid this for now? edit: OK, a got a simple workaround. Just hold the brush in place for 0.5 sec, with any pressure, then paint the stroke.
Wait a min, perhaps slightly off-topic but I thought hex only used 6 digits? As in: #FF9900 being 255-153-00 So how exactly would it work if you got nine digits? #0FFF006C1 = 025-125-?? I'm confused :[
WIP-001 Blockout I added a few extra things based on the model, because I though it was super duper cool. Theres this Sarcophgus like piece in the back of the immortal, I never knew what it was for but I always thought that was a really cool design choice.