I have been working on walk cycles lately since this is one of the things I struggled with. This is my latest one. Any feedback is appreciated. https://syncsketch.com/sketch/d9cc504c266a/#393519
Wait. I think I finally understand. You have baked a highpoly's surface detail information into a normal map onto Model_X. You now have a normal map that is tangentially related, forever connected and intertwined, inseperable with Model_X. You logically save this normal map as Model_X_TangentSpace_Normals.png For whatever…
Hi. How to achieve same effect with camera, like here? Move to 27:16. https://vimeo.com/203950101 On Richard Lico presentation character is running forward (look at the grid) but is in the centre of view.
Currently in first pass, still need to adjust alot of it. I'm using Kiel Figgns upcoming rig. Feedback/critics would be very useful! :D https://syncsketch.com/playground/e47a3887893c4a79814150f50e68c698#210945
I am trying to animate an access panel flying off during an explosion. I'm using 3DS Max 2015, and outputting to Unreal 4. I'd like to key the panel in place (and if possible start it in the direction/spin/etc of it's flying away at the point of the explosioin) via keyframes. THEN, I want dynamics to take over. So far, I…