Hey guys, I just wanted to post that Bsurfaces 1.5 has been released and its pretty outstanding. (it will be released as GLP within 5-9 months but is currently $39) Its a modeling and retopo toolset that uses greasepaint and/or bezier curves to generate surfaces. Its the commercial upgrade of the current Bsurfaces 0.9 that…
@birb : this issue is that these topics are highly subjective relative, and also not quite debug-able like a regular bug would. For instance your GIF seems to show that there is no issue. But is it actually the case in a practical scenario ? The fact of the matter is ... what could be perceived as harsh "name calling" on…
Hey, thanks for the suggestions y'all. @Justo : unfortunately this is *precisely* the problem with this new paradigm. On paper/in theory it sounds great and all, the feature is here since the little triangle icon does get highlighted ... but in practice it doesn't really work (at least for me) because as soon as a…
I have a question regarding Blender 3.1 and OBJ exports. I have a problem here that I already had with older versions Blender, but I knew how to fix it there. This method does not seem to work in Blender 3.1 anymore. The problem is with the naming of the objects/ meshes after OBJ export. Blender 3.1 changes the names of…
BTW, I am fine with non-standard, exotic interfaces ... as long as I can assign shortcuts easily. Silo is so great for that. All the menus have everything, in a clear linear presentation so that finding the Extrude tool and giving it a hotkey is a no-brainer. What the on screen GUI does, is something else. Regarding videos…
metalliandy: I really think you don't get it, though. Unless we're all misunderstanding you, ofcourse. When you break edges, you need to break the uv's along those edges as well, and move them apart a few pixels. This is documented well on the Polycount wiki, which is in my signature. I wouldn't bake something hard-edged…
@r_fletch_r: probably the most important time I use it is being able to "sketch" with edges (ctrl+LMB). This is really nice when combined with Shrinkwrap to make very quick retopo that can have the polies filled in later. Moreover, it's just very nice to have a unified system for modeling. In Blender, if I select any two…
I always found that blender was just a huge pain in the ass to use. I'm all for open source programs but I think they should take the proven designs of other popular software and build upon that instead of being different just because they can. I'm sorry but why do I need to hit a hotkey every time I want a selection box?…
There was talk last year of changing the widget much like what you are showing, I think one of the devs even had a working prototype but I have no idea what became of that. However, the reason it probably wasnt pushed that hard is due to how blender gets around that by using the grab key + either the x, y or z hotkeys to…
Here's another one I don't get about Blender's rotations and pivots. I rotate an object and can scale it across one axis just fine with the Transform Orientations set to Local. But if I freeze transformations (killing its local transforms), and create a Custom Pivot mimicking it's previous local transformation, scaling…