I'm a little confused at the moment, I want to understand how batch rendering works in most engines so that I can integrate it into my thought process and pre-planning for modular environments. If I have two buildings that each share the same 4 textures but that each have a unique overlay texture (AO Map, and Details in a…
Hey there. I'm building a desktop PC to use as a personal 3D/CG workstation and was hoping to get some advice from those more knowledgeable than myself. I want something that can run typical industry software like Maya, ZBrush, etc with ease. My current build is: PCPartPicker Build CPU: Intel Core i7-4790K 4.0GHz Quad-Core…
Hi everyone, my nickname is b000001, I'm from Ukraine, my team of 2 people is creating a city for a mobile project and I want to share it with you. We decided to use the method of creating buildings from photo textures that Rockstar used in their old games, for this we found a photographer who took over 35000 photos of…
At this point I got a bit burned out on making and unwrapping the wooden pieces for the shrine so I moved onto the trenches themselves and did some research how actual trenches looked like Based on the concepts, most of the Trench Crusade trenches are a little bit more ramshackle with more wooden pieces rather than metal…
Thanks for the continued comments, I appreciate the help. Praetor187: I am making a few assets to start the block out phase, I have not blocked it out yet. Alex: I am building a few of the simple assets to start blocking out the whole thing. I am building on the grid for modularity (I plan on using UDK), so I am going to…