Its mostly about memory savings, yes. The metalness workflow isn't more accurate or anything like that. Though some feel there is a benefit or simplification in the workflow when you author the diffuse and specular content in the same map. If your texture is all metals or all insulators, you don't need to use a metalness…
When opening your portfolio I should be seeing your work straight away (http://kieranduggan3d.netne.net/Models.html), not a picture of you. I think the layout and flow of the site needs addressing. Seems like you're into character art so I can't be of much help in terms of your actual content. But maybe take a look at…
Large question fellows, what does this have to do with games and game based content? I love tropes as much as the next guy, but what does this have to do with the development of games itself. If you ask me this seems to me more of "fan gate" if you as me, we need to be focused on fellows such. The Tropes lady doesn't…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Alright so I've got quite a few questions for Polycount I've got a domain name and a website here http://www.theartofalexmartin.com/The_Art_of_Alex_Martin/3D_Models.html This site was built in iweb, unfortunately (or for the most part fortunately) I changed out my Mac laptop for a much more powerful PC laptop, however this…