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Re: Copying Set Driven keys
Reply by
Damien_B
·
Aug 2011
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Technical Talk
Not sure, need to test this for myself. But, can you copy the sdk nodes in the hypergraph and hook them up to your alt skeleton?
3 results
Re: Why did you ban Mr.Bones???
Reply by
Uly
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Mar 2007
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General Discussion
Haha! That grinning pedophillic skeleton has his hands in every corner of the internet, and every Photoshop layer blending mode it seems.
2 results
Re: Video Game Quote
Reply by
Steve Schulze
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Nov 2007
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The Q-Branch Quote game!
If its not day of the Tentacle, perhaps its Maniac Mansion... The more I think about it, the more that skeleton quote sounds familiar.
2 results
Re: What Are You Working On? (3D) 2022
Reply by
Bolovorix
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Jun 2022
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Home
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Stickies
I've been working on some VFX for my skeleton enemy being birthed from the ground. More can be seen on my thread over HERE.
About the purple line from Bip01 Pelvis in UEd...
Topic by
Mooseboy
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Jan 2005
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Technical Talk
I'm making a model with a custom skeleton. How important is it that the purple line that drops to the "floor" point be visible in UnrealEd, and how do I make it show up?
Troble importing wrong Scale items workshop
Topic by
agrrrr
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Jan 2016
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Dota 2
Everything item is fine in 3d Max. Comparable out from the skeleton. When importing all wrong Scale, too big. fbx import.
Re: [Finished] Katana Girl
Reply by
Kebet
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Feb 2020
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3D Art Showcase & Critiques
Head polished! It may need more work but it looks now more like the character than before XD I also started sculping the skeleton head
Re: Sketchbook: Sam Santala
Reply by
ypar
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Oct 2016
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Digital Sketchbooks
Great stuff here, I like the figure sketches! I noticed you position the joints in some of them. do you draw the joints/skeleton first?
Re: Divinity: Original Sin
Reply by
Isaiah Sherman
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Jul 2014
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General Discussion
Cool! Did you make those weird ass bomb skeletons? They look like martians from Mars Attacks :p Some of the creatures in this game are hilarious.
2 results
Re: UDK Bone calculation question
Reply by
JohnnyRaptor
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Jul 2014
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Unreal Engine
UDK only calculates the skinned bones. So if your skeleton has 200 bones, but only 68 of those are skinned, you are fine and within the 1pass limit.
3 results
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