It's now five years old, so there are some differences - but fundamentally it's the same. UT3 lacks lightmass and landscape, and has a lot of material nodes missing, as an example.
This is something that's always annoyed me and I'd love to hear solutions. It's one of the reasons why I'll often lock the position of a terrain/landscape when working on it.
Speedpaint, trying to understand landscapes. From a flickr photo, i swear somebody on here has posted a (much better) painting of this same picture before.
I'd suggest Oblivion! there's a lot of room for you to set your own pace, lots of exploration, beautiful sets and landscapes, wide range of playable characters.
Some beautiful new screen shots of the landscape in Rage. Drooool. http://kotaku.com/5331944/new-rage-screenshots-are-postcards-from-the-apocalypse/gallery/1
that quick quick quick one is the first background i've used on this computer since i reformatted it a couple of days ago. a wonderfully abstract landscape of color
The work is still in progress. I was inspired by pictures with Russian landscapes and the railway. In my spare time I modeled the train and continue to work on it. Modeling 3ds Max Texturing Substance Painter