if max ignores hotkeys in certain parts of the app or if pressing them triggers the wrong functions and your keyboard seems to work fine otherwise outside max, check the keyboard shortcut override function. toggling that should solve your problem.…
Ok I see no one knows. :) I did some experiments and decided to use Substance Designer for baking. There I found that function to set rear and front distance and so I baked the opacity map from a high poly mesh there. Someone who has the same problem then I will suggest using Substance designer while marmoset will add that…
Here's a simple pattern that I've been playing with - instead of using Sin or Frac to make time-based offsets, I bake the function into a texture, then offset it with a UV pan node. The nice thing about it (in addition to not having to calculate sin) is that you can put whatever function you want into it - easing in or…
Also to build off of what skurmedel said additional uses for tool functionality can be found by using shift while in a tool. For example if you don't want to drop the extend tool because you want to do that function again, you can hold shift and click off of the edge and pull. This will extend the edge another time. Rinse…
A must have .. Jim Jagger's JJtools collection pack has a nice solution for cycling through coordinate systems. Inside, he has a couple functions called Clever Move, Clever Rotate, Clever Scale. To cycle through the coordinate systems, all you do is you keep hitting your hotkey that is bound to that function.…
well the thing is that apple is selling a lifestyle along with their products .. i think we can agree that modern industrial design comes hand in hand with technology in apple products. they put a lot of effort into creating products that would be mistaken for home decor... which is a good thing because forms should follow…
More Master Materials Made a master material for my walls, I've added a function that generates dirt (or other materials) from the bottom of the building. I created a lot of parameters so I can make even more variation! (Gif shows falloff and max height function.) ^ doesn't need explanation I guess ;)
UE4 also comes with a material function to automate this. It will take a diffuse and specular map and convert it to be used with unreal's PBR system. However, it's hidden by default. You can find it here: - Turn on "show engine content" in your content browser view settings - Brose to…
Very cool! (I tried AirDisplay earlier, to use the ipad screen as a third monitor on my home setup in order to place photoshop palettes on it. It worked well and was okay-ish fast, but had no zoom function. I am thinking of trying iTeleport to do that, since I suppose it sure has a zooming function built in!)
Tactic Studios is a game developer specializing in creating
premium video games for PC, PlayStation, and Xbox. We are looking for a talented environment artist to join our team and create high quality 3D environments for an unannounced project. It is a multiplayer, third-person game with a contemporary setting. A…