About joints, usually you'll want them to have at least 3 edge loops so when it bends the middle loop preserves some of the silhouette of the joint. Otherwise you'll have to go out of your way to keep them from squishing with the chance of it looking like crap anyway, even if you happen to create a corrective shape key…
Hello everyone, Here is my rig. Processor: Intel(R) Celeron(R) CPU G550 @ 2.60GHz (2 CPUs), ~2.6GHz Memory: 10240MB RAM GPU: HD 3850 MSI I am wayting for black fryday sales, and I dont know what to get. I do mainly arhitectural stuff in 3ds max Vray. But I want to get better and better so I can work in the game industry…
Hey everyone! Nfinite has recently expanded its 3D division by launching a new branch called Physicl, dedicated to 3D projects. We are currently looking for talented 3D Artists to join ongoing production work. You will work on creating and refining 3D scenes (sim-compatible exteriors and public spaces). Work is based on…
Hey, thanks a lot for taking the time to reply, I really appreciate it. Getting feedback like this actually means a lot to me, especially because I’m working on this project in the evenings after long workdays (I run my own business), so staying motivated can be tough sometimes. Even just one solid reply like yours really…
Ah ok. That makes sense then. What it seems you're experiencing is difficulty reconciling physical lighting with the virtual approximations. You are correct in that in a dark room everything is black. This is actually a good insight into the nature of how we experience color. The concept of diffuse color is only valid in…
Thanks! Now that's a lot of useful info. :) * A watermark protection might be a good idea, thanks. * The sliders were initially added because they make it simple to see and edit the color values which are very important for precise color modifications + they had to work above and beyond the usual 0-1 color range. Photoshop…
Random thoughts and comments after all that: The stuff they do with the z-offset and modified perspective is both simple (well, for a programmer) and crazy. You can effectively use as many layers as you want as long as you're careful with z-buffer depth. I thought they'd be rendering to offscreen surfaces but this is way…
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Does the script reflect how it's done in Max?? I can't seem to get good results. How are u supposed to get orient joint values from rotation? Hito, If you know how rotation order on joints affects axis and create yer control objects accordingly. execute the following script. else, before executing... yer nurbs circle fer…
All this time I've used maya and its only of the basic hotkeys: https://www.reddit.com/r/Maya/comments/7bu8vf/move_objects_in_maya_without_clicking_on_the_axis/