Rigging update: [ame=" https://www.youtube.com/watch?v=DMxyYu_Wwcs"]crayRig_v03 - YouTube[/ame] IK parent constraints and joint controls are now added, so it's time to start animating the handsome fella....after some sleep.
First off all - thanks for very usefull script. It helps me a lot. Can you add the ability to export locators, that are parented to the object as well? Currently its exports them as different objects , with different names.
I agree with Arturow, but if the ears don't have controls, you can fake it a little bit by placing a lattice deformer on them and parenting them to the head controller, just to make them wiggle a bit during the walk.
So I was reminded of an old pot-bellied stove my parents have in a shed in the back of their property... I now know what I must do with it. I shall become a bottom fetishist! It will be a beautiful thing.
Ok I'm almost done with family gifts! Sister : since she dosen't know the show GF : (you might know the writer... he's the old cop in the Transporter movies :P ) Parents : Cousin : Almost done!
Shit dude - I had him, force commander and those funky horses! Plus Microtron with the drill dick - remember him? I loved Micronauts, I'm guessing they are sitting in a box at my parents house somewhere.
Jeremy that warewolf is even better now that's textured! congrats also some poop i started while avoiding annoying relatives at my parent's home Feedback appreciated in my new thread here ... first time sculpting females
Oh thats so moronic,alot of these studio heads seem to turn into teenagers with their parent's credit card when they get money. Why cant studios wait on such things until they actually shipped a product and have gotten themselves established?
I got it to work! Not sure what the problem was, but I did what you said, and I also think I was clicking the wrong button to return to the parent menu, and it changed things around somehow when I did that. Thanks!
Ah, I'm really at a loss then. The ID changes have definitely been applied and I'm definitely applying the parent material in CE3. It really seems like when I export geometry it just doesn't take into account the different IDs.