just started to draw a littlebit for that 2014 chinese new year event: (post will update itself while i am drawing) as usual: looking for a collabo partner to build it^^
Hello. Can somebody help me with this issue in Mudbox 2014: I've imported a mesh sculpted im Zbrush but it seems that Mudbox doesn't want to create edge bleed/padding. Because of this texture seams are clearly visible.
I am looking for constructive critique for the following models. All of the models I am not worried about polycount, but am simply trying to get them as realistic as possible. Models were either made in zBrush or Maya 2014.
Do you guys use Maya LT? If yes; anyone used the new "send to unity" workflow? Does it work nice? Also does the latest maya lt 2014 extension 2 fully supports MEL? Thank you.
Here are the final renders of the Photon Cannon that I created for the Blizzcon 2014 artists stage. There will be a tutorial on the asset in the upcoming Vertex 3 book! More highres renders can be found on my artstation and blog
The most recent trailer looks really cool :D . I'll leave it at that. [ame=" https://www.youtube.com/watch?v=Lm8p5rlrSkY"]Interstellar Official Trailer #2 (2014) - Matthew McConaughey, Christopher Nolan Sci-Fi Movie HD - YouTube[/ame]
Hi guys, I installed Maya 2011 to play around with Valve plugins. But now Unity is using it as the default Maya to do it's tasks in. I'd like to restore it to 2014. Any advice on how to do this? Thanks!
crap. i have been trying to get this to work with everyones suggestions for awhile now. I'll get the trial for 2014 and see if i get any better results.
I'm not sure what the initial problem might be, but could this possibly help --> http://hannesdelbeke.blogspot.be/2014/05/modular-arcs.html (especially the link to his Advanced Bend modifier) ?