The "funny" thing is - we predicted that crisis 4 years ago in our a-levels-course on politics and economics. The anglosaxian market (US and UK) was back then at 120% credit overrun avg per person. it was a matter of time to go wrong. Personally I don't see things in the US getting better within the next 5 years but it may…
if you have 4 stripes of each texture portion that would work in 1 direction. If you have 4 quads each representing its own to be tiled texture that wont work because in order to tile things you have to scale either width or height of that UV item. There is a trick that mirrors the texture outside of the UV (0.0-1.0)…
Something else you can do with Max (and possibly other bakers?) If you have a weird stack like this: Where the marked face is going to have a lot of wasted space under the second box, so you want to hide some stuff on top of it (the sphere unwrap in this case). What you can do in this situation is increase the W value of…
it looks like you haven't done a secondary motion pass on anything yet. thats what really maks the animation have character. you still need some twist in the hips with each step, along with twist of the upper body. plus the head is stiff and part of the body, this along with the hands need follow through and overlapping…
Sorry double thread but thhis is important :D Tokyo - shinagawa : 2 250 000 (2 millions) people cannot move and go to work because train is off -__-...... http://headlines.yahoo.co.jp/videonews/jnn/20091008/20091008-00000057-jnn-soci.html also here some crazy picture from the Typhoon !…
Ok great thanks guys. It seems the 939 cpus from 4400-4800 are still retardly expensive, while you can get an am2 4800+ for around $120 or so. Almost seems like it would be less money to just suck it up and get an am2 board, but if i'm getting a new board AND a new cpu i might as well get one of those new fangled intel…
Thanks all :) BrianDolan89 i used almost 100 000 triangles for the beast and the Pedestal use 5100 triangles its going up 100 polys i 'll be reduce on bottom area regarding texture sheet i used 3 texture sheet of 4096X4096 for body,armor and wepone + shield 1 texture sheet of 2048X2048 for small accessories 1 texture sheet…
@RefriedSpinach and Dazz3r Thanks! Very much appreciated! @Alvordr Yea good call. I've been dabbling with the placement of the glowiness. @Klash-120 Actually most of the texture is an irony type color. The lights are really pumping some serious reds and oranges into it though. Also the cubemap color as well. I think if I…
but how? I'm currently redoing my low poly for this and I intended to make some noises in Substance Designer and put them on low poly without baking any information from high poly. Is it possible or will I get errors like because there is no information from high poly? Should I bake from high poly even if my model is like…
so this isn't exactly what you asked for, but its on the right road. Also thanks to pondering this I finally found a decent way to blur a cube map. :) Thanks. The blur quality could be increased by changing how the blocks are interpolated, at the expense of more operations. Current shader is 120 instructions, so not…