I think I'm done with this one. Will probably mess around with the lighting a bit more later on but this will do for now. Waiting for the coders to hand me a script to randomize between a few different idles but here is a test animation anyway. [ame="https://www.youtube.com/watch?v=JRQ061bg4RI&hd=1"]Linkies Final World -…
a very nice way to see how far I've progressed, a sword! I wanted to go with this design from Marina Ortega Lorente: https://www.artstation.com/artwork/xYdBDE I'm extremely happy with how this came out, and I'm happy to see how far my prop work has come since my first project. it was really nice to finally get a handle on…
Later update than I wanted to, but deadlines and rendering were a pain, so I'm posting late in the week. The computer I was able to use had a slightly different version of UE4 and I'm not sure if that's changed anything or not (I tried to look and download the exact version, but it was either this slightly updated one or…
I'm sure the Playstation 4 will have a "Hair Core" made just for this :P If we could somehow navigate the maze of threading issues and write some software that could use all these cores we see no a days stuff like this would be possible the trick is syncing it up and getting it on screen without hogging everything. I think…
[ QUOTE ] yea, this bodes well... 20% on rottentomatoes.. http://www.rottentomatoes.com/m/silent_hill/ [/ QUOTE ] Looks like most of the reviews that come off as being bad, are actually coming off good to me. I've never played the game, but I watched a dvd that had a compilation of videos and cutscenes from the series, and…
Personally I never do retopology and UV mapping because you can get great result with decimation and Smart UVs project for static game assets, like you can see in this demo: https://youtu.be/-Fy7g3g6uCI For the texel density a new auto-packing algorithm is in preparation in the Blender source code, for now it's an addon:…