Hi there! I was wondering if I could get some help/advice for my rig. As you can see I'm rigging a horse body, and it's my first time rigging a quadraped so I'm a little stuck with this IK issue. For the front leg, I have the IK bone in the same position as the hoof bone, with a custom shape. I've bent the joints in the…
@f1r3w4rr10r yep, theme options were first to look but I didn't find anything usefull there. Focus on hover kind of works but I need to wait a second to windows became active and already I activated my uv window when I didn't want to (Discord were above uv editor and when I was typing message cursor went off Discord window…
@Justo #1 Using the Add > Image > (Reference or Background) both remain visible in all view modes. If you're talking about importing an actual mesh object and using it as the image background then you'll need to go to Solid display mode and change the settings Color > Texture. For this to work you will also need to load…
@Blaizer Mate, I don't know what your problem is, but you should reread the posts. Your attitude is a disgrace. I don't have much time to come on here these days and I'm not going to waste any more of it on the likes of you. I've made close to 4000 replies on here, always to help people when I can, and funnily enough, I…
Blender right now is looking extremely impressive. I'm currently a Max user but am willing to give Blender 2.8 a shot simply because of the amount of updates it receives and features it already contains. However I do find it lacking in several areas, although maybe it's because I am unfamiliar with the software and simply…
I think it'd actually be interesting to see how everyone's customised their Blender. I think by and large, we're more customisation-minded than the people over at blenderartists.org, and stuff like Jakro's use of PME is really cool to see. For instance, I really like working in fullscreen with little to no UI, so I set up…
I've had this thread: http://polycount.com/discussion/168610/proboolean-dynamesh-hardsurface-workflow-tutorial/p1 in the back of my head for ages. However due to not owning Zbrush I haven't been able to try it. That's until I saw McGavish suggesting a modifier stack (Remesh + Corrective Smoothing) in Blender that works…
No problem! Other animation tips I have are; -motion paths are great, https://dl.dropboxusercontent.com/u/1693140/game/motionpath.gif -alt+scroll wheel for changing frames -set up a custom hotkey for shift+alt+scroll wheel to skip to next keyframe -set up a custom hotkey to delete keyframe of selected object only in the 3d…
i'd agree, but recently i started doing it more with creases for various reasons. First of all some clients want chamfered meshes, not doublesmoothed geometry, to have a base they can easily manipulate. While those meshes are not ideal for sculpting, for hardsurface this is great. So quadchamfer im combination with creases…
No it is free but there is an option to donate via paypal. Some people believe that Blender needs a commercial pillar to mature, e.g. professional addons maintained by paid developers, and I am fine with that. But personally I have a different philosophy. TexTools is free to use, copy the code or learn from. All I want is…