After taking a few months off Unreal5 because it was more depressing than writing my own engine and using godot .. I'm back to see if 5.6 can actually do anything useful with large worlds... First impressions are that it's much more stable and performant in editor a - which is huge cos 5.4 was an absolute bag of shit. A…
Maddie I definitely feel the proportion of the room is a bit squashed. Also the angle of those slopes are way to steep imo. Also, I feel there could be more geometry on your side window pieces! Popolo really digging that TV screen set man! Also, especially like the light textures you've put on there, compositionally it…
Hey everyone! :) Great work to all on the challenge! It's been fantastic to see the different takes on the props this go around. I love all the little details and considerations everyone had for their approach, they're all incredibly well done. September is here and that means a new challenge awaits! Whether you're looking…
Hello guys ! It's the first time I post something here :open_mouth: I'm a bit nervous actually ! I wanted to share with you my current project, hoping to get feedback to push it beyond what I would usually do. I had the idea to combine my favorite solo game, Horizon: Zero Dawn, with my favorite Multiplayer game, Overwatch.…
Okay, time to get back to it after a short break. I've been playing with the camera's add-ons, and I'm really starting to like it. My only issue is the poly count. I was hoping to skip retopology on this project and just work with a dense mesh, but it's already at 27 million polys. At this rate, my computer is going to…
Your probably thinking too big. Considering how long we have been searching ANY news would be big news. Its probably just trace amounts of "something" that implies "something" else. NASA has a duty to make noise about anything and everything, else they lose all their funding from lack of public interest. The search for ET…
I've been struggling breaking into the industry don't know if I don't apply enough or my art sucks and I ain't still there for a job, but a portfolio critique would be welcomed to point me to the right direction, also I've build my portfolio without receiving any critique so maybe you all can help me now. I'm hoping to get…
this isn't new. This is a pretty old thread now but I think Kanga made the best point really. I hire people in the UK, it's difficult for me to hire anyone from overseas in the first place - there's a salary threshold and it's well above junior money. It's even harder if the source nation isn't "a friend" It's basically…
Developers never fork out their own money for anything. The budget for the project always comes from some type of investor, hoping to make profit. Next-gen games will have a much more difficult time making profit because of increasing costs. There is NO WAY to keep costs down while meeting the expectations of consumers.…