So I noticed there are softwares like: Face Gen: https://www.youtube.com/watch?v=ZVGn7ljTHmY Crazy Talk https://www.youtube.com/watch?v=CPMkAqoLCAM Are these software used in the cg industry? If no, why is this so? Is this because it wont be seen as original work. In a production environment, this would definitely speed up…
it was nice to hear what Crawford had to say about some things, from the perspective of someone who was around when this all really started. All of it was stuff you hear from other "old fart game designers", but it's always interesting to hear from the people who did something before you. The conversation about the…
I've spend my morning doing retopology and sculpting some details of the head im not sure if I want to go into more detail on this and make hair etc, or just keep this as a quick fun sculpt and move on to something else
Hello, it is my first trying to sculpt from reference and I need your strongest critics, please! Also my first time posting here. The character is Shotty Horroh, English rapper. You can see my references bundle at the end. My process: Sculpted in Blender in Multiresolution, Skin details sculpted and baked into a normal map…
Hes looking good. A couple of things: - His head seems pretty big, I think you have the general thick/muscled humonoid moster proportions down, but the large head is making him read as pretty short. Im not saying like a hulk sized mini head or anything, but scaling it down a bit to make him feel a little taller might help.…
Ahh Buddy I was actually just thinking of posting the Heath Ledger one lol. I cracked up at work when I heard that. So fucked up... lol I was born with a dick in my brain, yeah fucked in the head My stepfather said that I sucked in the bed 'Til one night he snuck in and said We're going out back, I want my dick sucked in…
Hi! What does the mesh shading of the lowpoly look like? Is it the same on all parts using the same texture? Are the stacked shells oriented in the same direction? I would expect the final shading (normal map applied) to look off for each part that's reusing texture but that has mesh shading that's different than the part…
Well.. when you said in the other thread you are modeling for 6 years.. and then "complains" about people doesn't show you the best models for your task (which you got paid for).. then this could be read/seen as.. weird. And people might think to spent there free time otherwise. Think about it.. :tongue: Happy blending.…
Well same thing happened to mine. Vertical lines usually mean your graphics card is dead or heat sink fan isn't working properly, heating up your graphics card or CPU. My computer has one heat sink that covers the main graphics card (i have SLi) and it also covers the CPU. Alienware replaced my graphics card and heatsink…
Hello!! I am currently working on a uni project where I make a hero asset in a scene. I'm making a crashed spaceship in a cave with a dead astronaut. Here's my references so far: Here's my current composition (green represents the astronauts location and purple represents the spaceships location): Here's my astronaut so…