Scene lighting doesn't make sense: There's a city-wide fire so large it's reflecting in the sky, but there is no rim lighting behind the buildings to show this. It's all black. Also, what is this key light (main light up front)? The sunset? But there's also all this smoky cloud coverage? There should also be lights around…
Its a very broad spread and I would remove the Sherman tank and forklift - they bring down the overall quality of your portfolio. The value of specializing is directly proportional to the number of people you work with, but your kind of generalist is totally viable in a small ads studio (assuming such places still exist).…
Yeah that's cool. Considerations like that depend on what your end use of the asset is too. I'd say spend the geo elsewhere (like adding in the diode illumination switch on the PSO, it appears to be missing) because: * It's a very small area * You can't see it from first person view * Adds a (tiny) amount of extra work to…
Hey everyone, I’ve been experimenting with creating a diamond PBR material with prongs. I managed to build a decent version in Substance Painter, but as expected it only really works at the baked scale. In Designer, I know the procedural approach is the “proper” way for infinite scalability, but I was wondering about…
Sorry about bringing this topic back I just had to go back one last time and fix this piece. Though main concern is how to get more likes and views on my artstation account? I spend endless amount of time trying to create pieces and no views them...I usually post on social media, however, no luck. :( More renders on…
[embed]https://youtu.be/1_8qekDj3co[/embed] Today was all about importing props from Google Sketchup and learning how to create sub-props and then texture them with a random assortment of low-rez tiles. Lighting and smoothing models and adding elements as needed to create a dramatic shot coupled with my first use of Mason…
All of this is very re-assuring. What has everyone's experiences been like while trying to actually werk the problem? ( even failed ideas are extremely valuable ) Magic Sugar: restricting interactivity doesn't have to be noticeable. At times it can be built into navigation and position. As in film, you can tell much of the…
12k per seat?? Can I ask where you got that information, because I'm looking at the licenses right now and I can see a perpetual Houdini license for commerical use is 2k, whereas Maya is 1.8k for a year's subscription... And what of Houdini Engine for Maya/Unreal and Unity, GoZ Bridge?
@fairlyBread Nice, that sounds like a plan :+1: I think using some tiling trims and re-using texture space would enable you to maintain good/ sharp texture detail without needing to go high resolution. Personally, I like bringing the assets into a game-engine, since this opens up more options in regards to lighting,…
It looks like she doesn't have a cranium, but that may just be how close your camera is and the odd perspective that gives. In general, the center of the eyes sit slightly above the vertical center line of the head. This is true of all races. There is plenty of variation though, but the key is to understand the norm and…