@HAWK12HT Well, Vitaly doesn’t use C4D ... He uses XSI for Polygonal modeling, and Moi3D for Nurbs. To add my own experience : -I use 3DSMAX In production for Polygonal modeling and in game models, UVS and non destructive workflow ! With KeyHydra and TyFlow. -Sometime I use Moi3D too if complex Organic HardSurface are…
@Orkney - You can stray as little as much as you want. This isn't a challenge to win, it's just a way to get a group of people together to work off the same concepts. @GabrielGray the concept looks more straight than curved. Keeping it straight would also match the design language of the rest of the furniture. Also, I'm…
Sounds weird, since something like this would be caused by either your PSU/motherboard/GPU, and you have replaced all of those it seems. 600 watt is more then enough for that system, and the PSU doesn't seem terrible. (from a okay brand, not one of those "white products") Do you perhaps know what brand your GPU is from…
ok, try this --> sometimes the FBX exporter just effs up for no reason (fun, right?). select both your smooth bound mesh and bone, then go to file --> export selection. select FBX from the drop down menu and look to the right (options). navigate to file type specific options --> presets --> current preset. change this from…
just some stuff I dug up recently: FFD type transform within the UV-unwrap editor http://area.autodesk.com/forum/autodesk-3ds-max/maxscript/unwrap-uvw-deform-tool-issue/ I might have resolved the 3dsmax2010 GUI bug according to this thread: http://area.autodesk.com/forum/autodesk-3ds-max/maxscript/bitmap-bug-in-2010/…
FFD box points are not explicit intersects though. I just want to be able to place a point and know the line will always pass through that point, rather than have the situation where I'm adding more details nearby and find that I need to keep moving control points further down to get the intersect correct again... and when…
ok, i actually have another quick question about this tutorial if someone could help me out again? soo, i'm on this page, in the part where you create the wings http://www.techtut.com/Tutorial/3D-studio-max/69-How-to-create-airplane-model/4-Create-airplane-model-part-4.html basically i got my line to look perfect, as in…
DX10 is marvellous but overhyped. When DX8 introduced shaders, people still didn't use them. When DX9 introduced HLSL, people still didn't use it. It was a slow process and the FFP has only been out of mainstream use for a few years now. DX10 was not over course not going to revolutionize anything- it allows nothing new…
[soap box] I remember an article a few months back, pitty I can't find it now but it was with a studio exec (I think he was an EA sub studio) and he was asked a question like why don't you take chances on inovative games, why do you keep making the same thing and reselling it as new each year? His answer was something…
Good model! I'd say you're really close, there are some minor inaccuracies : Also as Eric mentioned already, the knurling scale is still off. Yours is "squished" vertically, the ref is more even and less dense. But good work, keep it up! :)