This is at most 15 min of work, give it another 15 min and it'll look twice as good, use dynamesh at the start then move onto subdivisions when you've got things blocked out.
No, not more detail...less in fact. I meant just get the basic form and silhouette in first. By the looks of it, you might be using a higher dynamesh resolution than you really need (that beveled faceting being a tell) I'm a big proponent of working from low to high and stepping up progressively only when you need to, and…
Did a lot of anatomy learning recently and wanted to put all the new knowledge into a sculpt :) no symmetry, just dynamesh from sphere and a lot of awesome references (bammes, anatomy360 and more) let me knwo what you think! :)
Is your highpoly subtool made out of individual cubes polygon islands? If so, perhaps try dynameshing it first so that it becomes one single merged element before trying to project.
It works here. Make sure the dynamesh slider is set to 0. Make sure you are in mesh preview mode. Press Make Skin. Append Skin-model name. Works for me.
He is probably using this workflow. http://polycount.com/discussion/168610/proboolean-dynamesh-hardsurface-workflow-tutorial/p1 Is a nice way to make a complex object fast with nice looking edges.
I made the whole model and now i will merge some parts, dynamesh them, put some rivets, work on some fine details, after all high poly will be finished.
i wish there was a script that would project even and clean geometry onto a messy mesh and maintaining the hard edges similar to dynamesh or zremesher in max. Thanks guys, was worth a try asking