Hello, Just a quick question to be sure- I want to use pure albedo map with no influence from albedo color setting (I find it weird it affects the color even if the map is used). What's the correct way/value? is it rgb 255? Thanks
If you want you can check my 217 KB fbx file here: https://drive.google.com/file/d/1BgEEfZpxqwoTt1sq8GNh8-mmmC_wVrPb/view?usp=sharing I can't change the model's smoothness at all...does anyone know what to do?
Ok done with the lowpoly so far, since nobody else works on this challenge anymore I raised the polycount to 25k. (also some older bake testwith 2 min uv layout) e: qick bake of the head:
I heard The Last of Us somehow involves cordyceps or a cordyceps like parasitic fungus that causes the apocalypse - it's a good excuse to link a freaky short story about cordyceps making the jump to humans: Pseudopod ep. 252: The Cord
Bear in mind that changing the size of a mesh effectively changes the Dynamesh resolution. Compare the size of the mesh to the ground plane. If you kept the 256 resolution but decreased the size you'd end up with a mesh with less geometry and softer edges.
Well, trying to keep it below £250 if I buy Motherboard/CPU/Graphic Card in one go, if I just get the graphic card first, I think I can put it a bit higher. Too low?
riznof : those texture resolutions are the PC texture resolutions. Every texture of the game (except the diffuses maps) have been downsized by 4 for the Xbox360 and the PS3 versions (ie : a 512² on PC became a 256² on previous gen consoles)
heres a picture of the sculpt and the resulting normal map. I dont think its down to the bake. just simply to fine a detail to display on a 256 texture. baked a normal and an AO EDIT: and a close up as photobuckets compression is terrible..