in this tutorial you can see the subD mesh (wireframe) which gets animated... and the displaced one for rendering... http://henningsanden.com/2013/02/27/zbrush-to-maya-displacement-map/
David JAffe posted the initial designdoc for this on his blog a little while ago, interesting read : http://criminalcrackdown.blogspot.com/2007/02/calling-all-cars-game-design-document.html
actually we are not using any shaders at the moment, just fixed-function operations. This is how we are doing the rim lighting: http://nimblebit.blogspot.com/2008/02/rim-lighting-extravabonanzathon.html
http://www.slashfilm.com/2008/05/20/votd-i-love-sarah-jane-zombie-short-film/ Really well done short zombie flick. Worth the watch all the way through. Anyone else have shorts like this to share?
One of the guys from work rigged up a couple of classic Nintendo controllers with wireless gizmos compatible with the Wii. Pretty neat stuff http://www.engadget.com/2007/02/21/modded-nes-and-snes-controllers-work-wirelessly-with-wii/
This is probably rather more innocent than it initially looks but its still pretty funny. http://www.flickr.com/photos/mn8/ http://www.smh.com.au/news/biztech/retailer-removes-fake-playstation/2007/02/16/1171405415017.html
http://venturebeat.com/2013/05/28/blizzard-delays-unannounced-mmo-until-2016-resets-whole-project-exclusive/#LkSFcisD6IACzgAf.01 Project reset, so when the hell are we going to see something??
http://www.rockpapershotgun.com/2011/08/05/elder-scrolls-vs-notchs-scrolls/ Alleges Minecraft-maker Notch on Twitter: Just got a letter from Bethesdas lawyers. They claim Scrolls infringes on their trademark and everyone will confuse it with Skyrim.
http://www.bit-tech.net/news/2006/02/13/half_life_2_episodes/ I actually kinda like this idea, as long as the amount of gameplay you get per episode is relevant to the cost, and a decent helping of original content.