EricChadwick: hehe yup you're right about it being way over the top on my little friend squishy - he's a bit of an extreme example it's soooo tweaky at the moment with balancing out scale vs attenuation blooming that it's easier on the art side just to try and do the upper extremes and mask down from that through the…
JacqueChoi: I agree there needs to be more tonal variation within the diffuse. But there is no one right way to do it. As I kept in mind that this is a generic base. I was guessing there would be skin variations or sliders that would adhere to the persons personal taste. Here are some fantastic articles on the use of…
Heya polycount. My name is Demeter Dzadik and I'm an 18 years old UK college graduate, and in an attempt to fancify my portfolio I decided to make a model a day. Then I got a good grasp of that concept's issues, so now it's just a "do a lot of stuff every day" whether that means completing half of a complex model or 15…
Actually you are ahead of the curve knowing how to draw and already knowing how human body looks like is big advantage .The thing you have to do change the way you think covert 2d shape to 3d form its the same as shading your drawing or explaining surface form of what you drawing I dont see why you think your pc wont work…
At this time, i began researching methods of getting renders out of UDK as well as how to create a turntable. Using resources on eat3d.com, i taught myself how to create matinee's and animate a mesh using Kismet. After learning where the tiledshot command put all my renders, i went about rendering out numerous shots of my…
It's rewarding participation, and it wont be a way to farm consistant XP. The idea at its foundation is strong, but it does need some refinement. Look at it like this; You have a system in dota where leveling doesn't exponenatly grow as you progess like other systems. The way the current system works represents your…
I just landed a job doing Technical Support so I'm in a similar situation as yourself. I'm trying to do the art side of things too, I just need to bide some time to get caught up on portfolio work. A friend of mine that works at a large company near where I live gave me some advice when I started to look for jobs: 01. Find…
Wow, so many questions :P 01 - Realtime Mirroring Make a duplicate of the object using "instance" setting and set scale to -1 in x (normally). There are some gotchas with this workflow to watch out for which you can read about here: http://www.polycount.com/forum/showthread.php?t=82052&highlight=mirroring 02 - UV Selection…
K, I'm going to answer this myself in case anyone else needs to know. This question of tagging came up when working in a team environment where I was unable to tag other artists' assets. Here's what I can tell from my bit of detective work: If you are working by yourself, tagging works fine. As you create something, a note…
EQ: The point is, that copyright grants you the exclusive, temporary, government-granted monopoly on the distribution and exploitation of works you create. You have the right to choose to whom you distribute your works. That is the overall basis of copyright law. There is no ownership of property implied. So to make it…