Put some values to scroll by in that constant. At the moment you are scrolling 0, 0. It's in UV space so 1 = a full scroll around. Try 0.5 or 0.3 or 0.7.
Crytek will bill on Darksiders IP apparently. I hope that works out! http://www.eurogamer.net/articles/2013-03-28-crytek-confirms-it-will-bid-on-darksiders-ip-at-auction
fade1 already said that, but that only applies to Subscriptors.If you don´t have a subscription(student, don´t need/want it or something) you have to wait for 2013
:thumbup: thanks for the link, dig it, but for the max at least for the 2013 version isn't working for me, very poor effect... smooth edges in modo are totally badass from hardedges!
I've got most of the top level floors nearly completed in Half-Life 1 that I worked on back in 2013, but never finished, would you be interested in the files?
A small update on the PBL shader to v0.3.1. From 0.3 to 0.3.1: -Added Emissive Texture feature. You can grab the shader here: http://www.kostas.se/?p=30
I had this problem just yesterday. When you export your item make sure in the FBX options that the file format is NOT the 2014 version (looks like this with 2013)
The scripts are written in Mel and I'm using maya 2013. You're right about giving a specific question. I'll look around the internet for help in understanding programming. Thanks