Thoroughly enjoyed watching this although it lacks imprecision and polish in a few bits. I think even in the Sony/marvel movies they use ''physics'' and momentum based scripts to help with the swinging part. I'm curious as to where did you get the city model?
Oooh, if anyone's interested, a little while back I made a little script for photoshop that creates an isometric grid and bundled it with some brushes. It might be good for someone just getting started. You can get it here (it's free) https://gum.co/mjpc
I don't think subtool layer names are easily accessible via script. I can look into it. I remember someone on ZBC trying to do something similar but didn't end up with anything so don't get your hopes up.
@Pac_187 <333333333333333333333333 Btw there is a tool called ui mod http://www.scriptspot.com/3ds-max/scripts/uimod it does exactly what i need - saves current modifiers on object as preset. it has neat ui, very handy. Thanks for unwrapp shortcuts
Quite clever and a quick work around without messing with scripts or external keyboard editing software. I too have a mouse with some macrobuttons but already assigned them to un-assignible actions(ie delete) but might swap something out for MMB.
I use a photoshop script for frequency separation. Got it from this website i believe: https://phlearn.com/amazing-power-frequency-separation-retouching-photoshop It's pretty useful, not just for albedo but also for preparing your source if you use ndo or whatever.
Like Mark said, scriptspot got some. http://www.scriptspot.com/3ds-max/scripts/detriangulator Found that a long time aggo. I never had the need to detrinagulate anything so it's up to you to find out if it fits your needs :p
http://home.insightbb.com/~jamestaylor/ is a link to a small collection of PS action scripts with a save TGA that will actually save over the old one. The only draw back is that it will open the tga in PS each time you save, but its a small price to pay imo :)
NightShade UV has saved me countless hours of my life: https://www.highend3d.com/maya/script/nightshade-uv-editor-for-maya and I still use the RoadKill plugin in conjunction with it for more organic shapes. http://www.pullin-shapes.co.uk/page6.htm
This seems to work. I'm not sure if there is a built in way to do it. Just select the instance you want to keep and run the script. if selection.count == 1 do( for obj in objects where (areNodesInstances selection[1] obj) and selection[1] != obj do ( delete obj ))