This is the move some p.o.s. are doing over at blender, think of it as, you(anyone) get no money cause somehow everyone in the world seems to be siding with being or becoming broke as sites everywhere are allowing "these people" to flourish without repercussions, strange. The topic that points it out that the entire…
Any number anyone gives you is meaningless nonsense. If you make sure the mesh is well optimized you can pretty much ignore triangle count. Re anims@ You rig the actual model? I haven't done much animation work but I remember *always* using low-poly proxies.
My intention is not simply to criticize the game industry or to repeat the structural problems that all of us already know and struggle with. I don't want to be misunderstood. In fact, it is not even a sector that I am deeply involved in or closely follow.However, there is something I have noticed. More and more people…
Hello guys. I would be very appreciative if you post some remarks or suggestion about animation.Thanks for the constructive criticism and feedback in advance. Here are my videos: https://vimeo.com/200223216 , https://vimeo.com/200223536 , https://vimeo.com/195289822 Thanks.