in maya 2009, what i do is set the bump map in the slot provided by the mia_roundcorners node and then change the bump mode. heres what the bump mode does according to the docs. bump_mode defines the coordinate space of the bump_vector, as well as that of the return value of the shader itself (which is also a vector), and…
Hey, thanks! Yeah, instead of transparency I should have said translucency, as I'm refering to the Blend Mode of the material and the fact that it uses a dither pattern to fake that effect. You can see in the screenshot that the Blend Mode is set to Masked. PrismaticaDev video is a great explanation of why I'm using that…
Lamont, yep, I was thinking the same thing. Could even just be a drop-shadow or something I guess. However this sort of thing makes the shader more complex (and expensive - although I have no idea how expensive it even is at the moment by current shader standards!). I messed up something tonight though and appear to have…
How would one go about making a shader in UDK that blurs a reflection? I cant find any info on blurring a cube map in the engine unless maybe in the dx11 version. I want to do it in dx9. Would I have to manually make 4 different cube maps myself or can I use a custom shader node to write the hlsl myself? I've tried the…
Hi everyone, I'm looking for an experienced 2D environment illustrator / key artist to create a high-quality fantasy key art piece. The goal is to achieve a premium, painterly illustration suitable for marketing materials. Art Direction We're looking for artwork with: * Storybook fantasy atmosphere * Painterly rendering *…
Hi fellas, I just had the idea of a thread where we could organize some codes for fellow workshoppers that don't attend the event. I personally would love to get some codes from our dudes from the workshop - I guess Valve will do the same like last year. So if the time has come and the codes are ready I would suggest, that…
http://www.sinistergfx.com/polycountds/ I decided it was about time to have a central place for our Nintendo DS friend codes. I took the liberty of adding friend codes that I found in old game threads. If you'd like to be added, just post the game and your friend code here. Remember: to be able to play against each other,…
I haven't spent as much time with Blender as you of course, but so far I'm really digging the tool myself. There's only one extra click in the operation when compared with Max, and being able to scroll the mousewheel to increase the loop count with a real-time preview is simply a delight... The fact that it snaps to the…
This idea that the blender developers are insular and that bugs take a very long time to be fixed is ignorant. I have reported multiple bugs and gotten responses quickly everytime, one of my friends who codes addons for blender has gotten coding bugs fixed within hours of telling the devs about it. They are constantly…
The Bigley Bake Tools is going on a hiatus. Honestly it was way more than I could handle. It is really hard to get somewhere without someone to sit down and ask questions. I find myself pouring over google searches way late into the night just to realize I suck at understanding basic scripting concepts. I think quite…