FWIW, A red/orange shader means the shader code generated is invalid. So it is not related to the textures you input. What viewport mode are you in (dx11 or ogl)? The shader error would usually be printed in the Maya output window I believe.
posted these from this thread link Download Substance Tools Tiny Update I decided to remake the curvature map inside substance designer. The substance designer curvature node map filter comes with a noise issue that was just not great for composting on top of base colors. Especially on clean meshes like the robot low poly…
Grab a free IDE to edit your code, hard to read and you don't have line numbers. I use Notepadd++. Then Grab UncodeX. Watch the tuts on installing and setting that up. As of now, the crosshairs are tied to the camera, player movement and weapons, that's in everything that has to do with aiming or whatnot from what I've…
Thanks Monteiro; I'm with a programmer, I'm sure he'll take care of the coding. I'm just having second thoughts about the work pipeline. Hopefully a good software comes up one day.
It already has a name that differentiates it: GridIron Football GridIron Football, Rugby Football, and Association Football all come from the same root game with codes that were modified by locals over many years.
my first mod was called Half-life Street Racing I created 4 cars for the mod until it got shut down because one of the coders copied the code from HL rally.
updated installation to 2.1.5 from 2.1.0 - Windows 7, 1 TB Hard Drive, 16 GB Ram - Photoshop 2015 - Quixel menu comes up - when click on NDO or DDO The button gets highlighted but nothing else happens - no error codes pop up
After getting the above code to work by concatenate each string array manually instead of using a for loop to do it. I realize that this method is way too slow. So I decided to use a different approach. Instead of using multiple polySelectConstraint , use only one with a bigger range which selects the uvs covering the tile…
Im also really interested in Papervision3D I think its great! This site here is a great starter kit to the Papervison code; MadVertices I also have been frequenting this site about papervision as well, seems good; http://pv3world.com/blog/ I like papervision a lot more than Sophie3d, Sophie is much (MUCH) easier to get…