Hey guys. I was just curious about something: I've been doing some shaders with custom code recently. And from what I hear you probably wouldn't want to trust UDKs material editors instruction counter to see how much your custom nodes "weigh". So I was just curious, how else do I track shader performance? I had a kind soul…
Hello everyone! I posted my first character model here about fifteen years ago as Cheshire so I thought this might be a good place to post my first Mobile Game as well. Tubby Tabby is a family friendly game I made with three of my friends and we would love some critiques on our first game. The game is a $0.99 game so here…
Lighting inside of Unreal engine can be super hard. It can be frustrating not understand the different menu's, options, and settings when it comes to creating lighting. There is now a simple course that will help walk you through real world examples of not only how to make your lighting more beautiful but also to learn…
Hello Everyone, My name is Ron. I just want to take a moment to introduce myself. Over the next few months I hope to work with a few people here to create new player models and weapons for a Q3A mod that will be very similar to Urban Terror. The first mod I started coding has the same game physics as Urban Terror, but will…
Hi, Is there a way to force UDK to go to a lower LOD sooner with the landscape system? I don't need it to use such a high LOD as far as its drawing it atm. Anyone know? Thx!
I've been following a new Zbrush tutorial and am enjoying it quite a bit. I am pretty happy with how it's coming so far and am looking forward to continuing it.
NS-288 Radio Model - Substance Designer Procedural Material My dad gave me a radio as a gift. I couldn’t find detailed information about the radio. It was mentioned that it was made by Güneş Elektronik. I liked this real radio model, and I wanted to create a procedural material in Substance Designer. I added nodes for the…
Sorry, I haven't looked into any of the Unity toon shaders yet. I'm pretty sure almost anything is possible with a bit of tinkering about with the shader code. Fortunately there are a couple of node based shader editors for Unity 3 which should make that a whole lot easier. ShaderFusion by commander_keen. and Unity 3 Node…