Nice! I would love to see some wireframe screenshots of the scene and a breakdown on some of the shaders you created. I'm working in UE4 as well and I'm loving it so far. Keep up the great work!
Hi 1.yes, add a material to the cloth, and check wireframe in the material editor to this material(i think this somewhere on the top of the parameters). 2. This is not important, you can edit only the clothes without freezing the body.
Any non-wireframe shots? Cant see how awesome it turned out as a whole :) Looks REALLY clean so far though. UV Layout Headus is amazing though, its unwrapping power is ridiculous.
Marmoset was for the renders, then a wireframe... It was about 10,000 tris with 2048 textures, I've never done anything that big before. I need to fix some of the anatomy and... Add needs more "epic", that'd help :p
yeah, it will also help if you state what exactly would you like advice on. the piece as a whole? the modeling? the texturing? etc. as adam said, wireframe shots are a great place to start. from the viewport is fine.
Could you post a wireframe of the lp? Did you try to modify the UVs entirely? Then try also "resetting" the UVs by Normals>Set to face and then set the UV borders as hard edges and the other edges as "soft".
Hey Mathorne that's really awesome! That looks like a fun style to work with. The character definitely fits well with the voice of the lead singer in the song. Would you be willing to post the wireframe and/or your texture maps? Thanks!
Then as I said... Wireframe + Diffuse And an extra... On the beginning I did nude character, and I maked all armor parts like "bodypart" method. It was a good experience, and I could test lot of new things.
scince mud2010 tris are no problem anymore... the wireframe sometimes freaks out... but the mesh itself is fine... mud dont like single vertices on the sym axis...! in mud 2011 you will get an error message.. [/url]
Does the ground look any better? I tried to add some cloth in the cages, and more around the base. I still need to finish those crates... Wireframe What would you add/do?