Thanks for all the advice and tutorial links! I definitely feel better about having dated programs now, although any version of designer would be nice since there aren't really tutorials on making tiling materials in painter like I'm doing it lol. Regarding the comments on my environment; I definitely agree that the trees…
Hi folks, I'm using the UE4 optimized preset from DDO. What it does is, put all masks into one *_R map at export time Red=Roughness Green=Metalness/Spec Blue=AO Alpha=Opacity And the heightmap I'm using for bumpoffset effects is stored in the normals alpha RGB=Normalmap Alpha=Heightmap However, when importing the normal…
Depends on industry I guess. In my experience maya is mostly used for character animation in gamedev, but for environment/props it is max by default or anything you want really. If studio doesn't have exporters for other packages you can always do stuff elsewhere, then FBX it to max and export from there.