Another way is to: 1. Select Mesh and go into edit mode 2. Select all faces (or those you want the texture on) 3. Go to UV editor window 4. Select all the UVs 5. Go to the 'image' tab at the bottom and choose an image In the 3D view you can go to textured view with alt+z
Yeah - I like that one lots... Mine is different though - you can actually fine tune all the assets you bring in - not have them just repeated evenly all over each floor\facade. Each tool has it separate use. But definitely Ghost Town will get a generic town populated super quick!
beautiful!! although i think the kids face looks a little funny .. the texture of it is too rough i think.. he looks like he has the skin of a 40 year old man.. i think a smoother skin would look better.. but all in all very nice.. love your tight UV layouts..
This always sucks to hear. I'd be interested to find out what the current proportion of unemployment is within the game industry. There doesn't seem to be many studios in Canada to hold all the people being laid off and coming out of schools all the time. Forming a bunch of startups is great, but how many get off the…
I'll post the rest of my comments soon... but, the page I land on when going to your site should be the portfolio page, and I should see images of all your different pieces, for breakdowns, I should be able to click a piece and then see the breakdown. Right now, it is difficult to navigate between all your work.
You could always just procrastinate all the time. After so many years the amount of cool ideas you've had that you wished you'd done but didn't sort of builds up, and you're left with so many ideas you just don't have time for them all! ...not talking from personal experience or anything.
"brand new to modeling and texturing for Dota 2, and modeling and texturing in general, and am looking to do this for a living." All I can say to that is definitely have patience. I've been modeling for years but the style dota requires is still a bit of a learning curve. Make sure you check out all the guides and good…
@Samfisher84 - Hey sorry about the image size, was trying to have all in one for a better read but it turned out the other way hahaa. I've re-uploaded in the previous post the images in big size, easier to see :) Yes, there is vertex painting nearly everywhere, wherever there's moss and sand (pretty much all the…
Sorry, I didn't read your reply properly kawe you're basically saying the same thing. I think the tool to make the normals all face the way is under Normals>Conform. n88tr, if you find it is backfacing polys give that a go, along with edit>delete all by type>history, and modify>freeze transforms
No. I don't want to work with "Show End Result" at all, like you said about the cage issue. It's a pain to really get a good view of what the final result is without all that godawful cage mess onscreen. It's just a few clicks, but after doing it 900 times a day I wish there was a faster way to see it :(