Kotaku: I'll take a paper bag with a big pile of crap in it. GlassDoor: Wouldn't you like something else, like beer? Kotaku: No I'll take the crap thanks and hurry, I have a deadline and I need as much of this stuff as I can cram into some kind of an article. GlassDoor: Ok... here's your crap... Kotaku: WOA this isn't my…
I’d look into simulating a single-sided simplified version of the clothing, then using that as a control for the more complicated & textured model. Many ways to transfer the animation, for example Skin Wrap in 3ds Max.
Sorry for the long reply, my computer PSU crapped out and I had to replace it and get my computer up and running. All good now. I have done plenty of modular environments, in fact, that was the year-long thesis project I did for college. Lots of fun. It's like playing with legos. :) So you recommend I just create the…
Hey everyone! It's been a while, but I finally finished up the Adesola mask project I've been working on. Feels good to have it all wrapped up! The process of designing the mask and experimenting with XGen and UE5 was an absolute blast, and I cannot wait for you all to see the crazy possibilities that can be explored in…
Sure thing, I am attaching the result of the Blender 3.1.0 boxsoft bake exported as .glb. I'd expect it to be exactly the same as Fabi's contributions though. The UE4.27 GLTF import plugin (or rather pluginS, are both seem to behave exactly the same way...) doesn't expose the usual FBX normals/tangent and Mikkt options at…