[Update] Now i`m working on vegetation. 1st one i`ve taken from some library with grass and made lowpoly (thx Arrimus 3D for tutors=) 2nd i`ve taken cut out leave from textures.com and made it by geometry (for normal baking) last but not the least, i`ve made by geometry, made uv`s, fit out a picture in PS, and started copy…
@Goobatastic, Thanks man. No DEM. I don't find using DEM worth the time. You wouldn't have the look you want. I create the shapes myself that's always better for game-play. It's height map. If you use geo you don't get the LoDs and polycount gets you. I was planning on adding vegetation but the way I want to do it isn't…
So it's my first post here :) I have been working on some vegetation for the environment along with the train bridge which will feature at the end of the game, I have personally taken on all of the foliage tasks as I want to specialise in it. So here are some WIP screenies of the bridge: I used the idea from Vanishing of…
I don't have much experience in Unreal, mostly because we use our own in house engine. But.... You should be able to tell the render system how much mips levels should be use per material. For example. Vegetation with alpha maps suffer from mip levels. So we normally force to load 2 or 3 mip levels only. Since we use the…
For the most part, I agree with this, but how are you going to replace that workforce? I don't think the southwestern US has an abundance of citizens who are willing to pick vegetables or clean bathrooms for minimum wage. The jerbs those illegals are stealing aren't ones that Americans want, right? It's primarily shitty…
What about steampunk version of like sleepy hollow or Salem. (resident evil 4 does also come to mind) it has a really dark feel to it but still that old world architecture (not even sure what era to call it). Small enough where the city could be the DM, but at the same time still alot of building and elements that could be…
They have terrain shaders that look really nice, although they currently don't have any great cubemap blending solutions or projection correction for cube maps, they are working on it. [ame=" https://www.youtube.com/watch?v=m3zCzTMKwao"]Skyshop Tutorial | Terrain & Vegetation Shaders - YouTube[/ame] Here's what it should…
Uh, dude you're gonna kill yourself. You need that sleep otherwise you're going to get organ failure from repeated sleep deprivation. Eat some vegetables instead of sugar and caffeinated drinks, those are just for short term energy. Want real energy? Eat your greens and you'll have the power! EDIT: But seriously man, don't…
I managed to slash the digital nerve on my left index finger on Christmas Eve last year. Was cutting up vegetables with a bread knife and got distracted by something on television. Slipped with the blade and wound up with a big jagged diagonal cut along the inside of the second joint. Spent Christmas Eve in emergency…
I think the golden lighting works well in your scene. But it needs to be more intensified and literally gleaming along that statue. The water needs to look more like water. Looks like refracted glass to me. Maybe some lilly pads or something green on top to make it more...pond like. I don't know if you're following the…