Looks decent, I think. Might help us to put this in several lighting scenarios given the straightforward design of the prop to showcase how it looks in different environments.
I think I'll give Irrational a little benefit of the doubt, it seems hard to really showcase the openended environment with fully dynamic events in a 15 minute trailer...
I've worked as an artist at BonusXP for the past 10 years. Sadly, BonusXP closed in June - and I have been updating my portfolio to showcase some of the work I did there. I am searching for work, and starting on a personal 3D project to help round out my portfolio. A lot of the stuff we made was for mobile or RTS-style…
Hey everyone, We've just started producing an indie game. It's a passion project for now, but we're hoping the tech demo will secure us funding of some form. Anyone who helps us get to that stage now will of course be bought on for paid work once the time comes, but for now all we can really offer is the experience of…
@koburan Thanks for the feedback. It's really great to hear that. I've been working on shaders, so in the near future I should have a bunch of new shader showcases!
Yeah sorry, didn't mean to confuse. I noticed the example and showcase maps don't seem to have such a severe case of it. Any tips on minimizing the noticeability? Thanks