Hey i am back ! As previous as a new user of substance designer i ask you some feedbacks to improve myself. Here are my Brick texture and my wood texture retouched to match the style For the brick texture i reduced the over all noise and added some other noise (cracks and holes) , i also added light on the hard edges with…
~ Some studios are too hung up on trying to create the best and most original game thats so awesome it'll rock your socks off. Lest not forget that the biggest selling games, just get ignored by gamer sites, and review magazines. I'm talking about the terrible film to game titles. As bad as the Iron Man game, or High…
That cliff seems to be using a lot more polys than it needs. You may want push and pull the geo to get more rocky shapes that conform to the texture. Currently the cliffs are looking really blobby. Try modelling out the cracks a bit. Check out this great tutorial on this:…
rules of p&p always used to list works of literature as one of the acceptable things to pimp, don't remember anyone saying otherwise that said, your concept is twee unoriginal wank. Humans rediscover their lost society through prog rock ... fucking hell, i think even Rick Wakeman would have been embarrassed to put a…
the bridge pillars are ofc too high. maybe a twisting rock bridge up and down to the hill would look better. overall i think some parts of the world look too epic like the mult-tiered waterfall there. don't get me wrong it looks nice but it's just a bit over the top and each of the splash rocks where the water lands and…
Thanks for the reply guys! Thanks, I've put it on my to do list :) the building definitely needs some more work done That does make sense, I think I have to do some more research, in the end I'll probably will make it a dark brown wood only then with a red vertex paint on top of it to give it a bit of ageing Here is some…
Hello Snader, those are supposed to be rubble and rocks :/ . I need a lot of work on them, but they were a first pass at doing a rubble type of stone/rock (this is an excuse). I will work on them more to get a better feel for rocks! silver_shadow & duxun! THANKS GUYS! This is a really big compliment for me. I love the look…
Hi dalekchef, I've opened the file now and checked. There are 8 rock meshes in total. 1 Large, 2 medium and 5 small. The 5 small rocks are from 256 - 314 triangles The 2 medium rocks are 1064 and 1300 triangles The 1 large rock is 2482 triangles Looking at the models again they could be reduced by another 20% easily by…
Hi everyone. First I would like to apologize for the long post and I hope I don't take much of your time. I have looked at tutorials and documentations over and over trying to understand and make sense of this system and so far its a complete mess. What are my objectives? First off I have 10 textures as seen below: Grass,…
A work in progress thread tracking a short narrative on Tahm Kench. Details to follow. [11/7/11] After settling on wanting to tell a Tale of the River King I began to look for any information I could find about him. I found a small blurb on Universe, Tahm's original launch reveal, and champion insights from his…