I'm building up my hard surface/prop modeling chops and I was wondering the best way to go about creating this spiraled handle? I've tried to build it from a helix with splines and also tried starting with a basic cube but i cant seem to nail it. Any suggestions on how you all would attack this?
The handles will work for some things but not all, you're right it's not as simple as grab a spline knot and rotate it, I wish it was that simple... But for those cases where the handles won't do what I want, I end up hand editing a copy of the mesh, destructively. Trying to come up with a non destructive way gets pretty…
Hi! Props for attaching files :-B Taking a look at the lowpoly, I'd say with beveled edges and the resulting mesh shading, hard edges become redundant. While hard edges need UV splits (when baking a normal map), not every edge along a UV split needs to be shaded hard. I would use use hard edges deliberately in places where…
If I where you, I would pull down some menial job that pays the bills while you work like a mad scientist on your portfolio. If you move to LA you'll be competing for menial labor with all the out of work and would-be actors and actresses. The good news is that with the housing market crash finding a cheap place to live…
Hey Guys!! I'm new to the PolyCount community, excited to finally be here and have the amazing opportunity to participate in this contest. I'm gonna try my hand at making Zed! Planning on putting some personal flare to him while staying true to the concept. Good luck to all!!
Hello, I meet a problem that I'm unable to solve. I'm making simple beam and using some bevels on the edge to soften a bit the geometry. When I'm trying to tweak the normals to fix the shading, some are correctly done like I want and some other don't. They seems to have no reasons to behave like this. My current workflow…
Hi, We’re a small UK based Indie Studio developing a 2.5d digital card game. We are currently looking for one or more 3D character artists who specialize in modeling and producing hand painted textures and specifically modeling creatures. We may hire more than one artist as though we would only require a model or two from…
Hello everyone!! This week I’ve been finishing the high-poly model. I then moved on to retopologising the organic parts, whilst leaving the hard-surface parts at mid-poly. I also created the UVs, settling on 6 UVs in the end. And I’ve carried out the first bake tests. I hope you like it!
Hey, I'm a character modeling artist looking for freelance work. If needed I can also handle the conceptualization phase. I'm also interested in any prop modeling in both hard surface and organic. Either email me here contact@jrminor3d.com or send a pm. My portfolio can be viewed here www.jrminor3d.com
Hey Nico, Could you tell me about some hard surface tools you find yourself using a lot in Max that Maya lacks? I love Maya. It's weird I know, but let me explain: I'm a hard surface modeler mainly. I use a 3d mouse. Wacom in the right, 3d mouse /buttons on the left. No Keyboard. Maya is really fast in the sense that it…