So... triple post, lol I switched the render from direct X 9 to direct X 11 and the issue totally dissappeared. So calling this solved or at least worked around.
Hey Polycount! I'm currently in the process of planning an upgrade for my desktop, and thought it'd be a good idea to ask here to see if what I was going with was a good idea. I don't have too great a budget, but I do want to fix some of the outdated parts of my setup. My work is primarily on 3Ds Max and ZBrush, and heavy,…