Back again, now with some quick props. I´m trying to create some kind of WW2 insperation level. So maybe some more props will come soon, if I got the time :)
Oh! Wow ... yeah... drop the www and it's all new ... I kept refreshing www.polycount.com and wondering what everyone was talking about Nice! Can't wait to see the rest of the new stuff up and running
hur he hur, next step? wwe title shot. Now's my chance with cena out of action! Notice, that's a blue ribbon AND a gold star. Somewhere there's a show pig and an elemetary kid crying.
every model in the 'personal work' tab of www.30lives.com is on sale for $18,000 a piece. There's a nice variety of styles and spec budgets represented in there too. Buy 3 models and I'll throw in a fourth one free!
**Offering/Looking for:** Commission Work as
2D Game Artist
**Payment:** 50
EUR/hour (offering fixed price solutions) (taxes, licence fees and
transfer costs included) **Language:**
English/German **Professional Inquiries:** jana@2dpixx.de **Website:**
https://www.2dpixx.de **Showreel:** https://youtu.be/Wk5bZ2qSCIU I am a…
It isn't free, but I found this tutorial to be really helpful in getting a good handle on Max's unwrapping tools: http://www.3dmotive.com/training/3ds-max/uvw-unwrapping-an-introduction/?follow=true
Looks great keep it coming, Also for more references check this site out; http://www.1999.co.jp/eng/gundam/ Has a ton of additional data and reference images of all the models.
You might want to look at some of these 3d scans to see how clothing folds, not exactly a tutorial but pretty good reference. http://www.3dscanstore.com/index.php/default/full-body-scans.html
you have some tiling issues on your house model. I'd suggest using vertex blending to break up the texture a bit. http://www.3dmotive.com/product-udk-mesh-paint