Just played the demo for a bit. Ran like butter on my system at full rez on "hardcore" and "advanced" which is I'm guessing the middle and top tier graphics. Looked pretty good. I dislike multi though, so I'll wait for the SP.
Hi all! Just finished modeling this 2 days ago, now it's time to UV it and take to SP, so will be back soon with the final model. But until then, what do you guys think? Feedback is much appreciated! https://www.artstation.com/artwork/L2EW4v
You are right, this solves the issue. Thx! Just to note that the dilation here is the padding between UV shells, I have to set it to around 8px (assuming a 2K texture map). And SP by default will export textures with infinite dilation for reasons mentioned above.
Service packs are key for Max 9, I could've told you that before you started: Vista came out after Max 9, so they fixed compatibility with an SP. Transparent thing might be videocard drivers. Maybe try OpenGL mode ?
I'm talking from my experience. Previously i had same issue when my model looks absolutly fine in SP but in other software some parts was looking skewed and any triangulation wasn't helping at all. UVs is skewed and it's should be fixed at first.
dunno about marmo , I dont use it to bake stuff, but in substance painter you can simply use a snapshot of the 2d window in material mode. So if those textures you are working with are coming from SP, than just ditch marmo and export it from there.
This is entirely something that you have to decide yourself. It's often a trade-off and per-asset based. There are pros and cons to both. But don't forget that you can paint your details in SP, export the new NM, and when you reimport it it will pick up the new details.
The differece in power with the pistol between SP and MP is quite annoying. Also, wtf is up with the shotgun in DM? It seems like it randomly does crits - I'll unload a whole set into a guy at close range, still alive, he fires one shot and I'm gibs.
http://kotaku.com/5487257/the-case-of-the-indie-devs-and-the-medical-marijuana-mixup Holy shit, you guys are famous! Great press too, heh. You should have told us your company is housed next to a pot dispencery (sp?), that shit's totally OG.
Actually, I think Trauma Studios was a fully functioning studio *before* DICE bought them. Frank deLise (sp?) was programming other programs before hand and found funding that way. Clever, but its unfortunate to have their hopes given up so fast like that.