If you press the spacebar on the 2d preview in designer it shows you the tiling. In this case the material simply doesn't tile well and you're not going to be able to fix that properly with sneaky shader tricks etc. Particularly on something so structured. Making interesting textures that tile well takes a huge amount of…
Welcome back ! =) Your former skull looked great, the new one looks even better somehow. Probably better point of view from the camera (and greater focal length maybe ?), it's also beautifully lit in my opinion. Good looking orc too (though I just think the skin texture is a bit oversaturated on some places but I fear it's…
Hi guys! My First post here. Quick scene i put together, inspired by childhood thoughts when visiting my uncles house ( of course his basement did not look like this but i had a bit of an imagination haha! ) as well as the infamous resident evil game. the purpose of this was not to create a heavily detailed scene, but…
I've been pretty busy at work so not enough progress on the door to post but i figured i needed to learn the whole baking process and start setting up shaders so that way when the door is done i'll already know what to do. so what better to start with than a simple crate right? the low poly baked using floaters and a high…
The biggest thing I see looking at your progress and looking at the concept is that they don't match. Part of the job of an Environment Artist is to take the concept art and reproduce it in 3d. Employers are not going to want to see you take a dope concept and turn it into a pseudo-WOW style piece. They are going to want…
Well just saying if that was directed to me or both I guess is that you learn what works and what doesn't, no one is doing It for us. Also It's not like I haven't been trying but my results don't get me very far or even progress me further into the right direction, or I just expect a lot from the texturing side of things…
Is there any such software kicking around? I took a look at RenderMonkey, but there's no proper documentation on using the program. There's one or two tutorials that don't explain what you are actually doing (just ctrl+c ctrl+v boilerplate), and they don't go outside the scope of just rendering a specific 3D object. Been…
So, I've done some googling in the past, but mostly come up dry for what I want to know. I though maybe there were some polycounters with more expansive knowledge that they might want to share. Games these days have post-processing that lets us make tweaks and modifications to the final frame. The kind of stuff I've seen…
Having issues with a batch process that would remove the modifier "MultiRes" from the stack for a group of .max files. I'm not quite sure which part of it isn't working but I have a feeling its the actual modifier removal part of the process. Any help would be well appreciated. macroScript ExportAllAnimation category:"WIT"…