Hey all, http://www.marklemmons.com I put up a new site about a month ago and have been working on some new props here and there while I've been out of work the past 2 months :( Please critique my site, my work, my resume. Be as harsh as you'd like, I can take it. :p Some specific notes I'm looking for... * Is the site…
Yeah, I would love shader graph indeed. In fact i would so much prefer if Adobe just add SPainter brush engine to Substance designer, I would love to see node graph in Marmoset texturing tool too. Just like Mari having it and 3dcoat promised recently . In many cases the graph is easier to comprehend , read and remember…
Mari indeed looked like a dark grey sprawl of palettes and buttons last time I checked but doesn't 4k translate to 1080 actually usable vertical pixels, just 'brute-force' antialised (penalising the GPU) - unless you run at native resolution and either have a huge screen in front of you - or use a magnifying glass?…
As for now, I received feedback from users and new release will bring options for generating symmetrical proxies and quad topology. Bifrost cause issues for many users so there's a new reconstruction method called VCG and making the dependency on Bifrost unnecessary. Also not everyone has Bifrost installed so this is a…
@AD_3D Thanks! The Viking hall certainly looks interesting too! Maybe a bit too large of a scope for me. But it would be a fun exercise to break the concept down. Will you take it on? If I had time for another one, it would be the sci-fi prop. Assets like that intimidate me a bit, because they seem complex. But on a second…
I'd like to hear opinions on what I somehow noticed maybe not in every but many recent games as a trend. I mean not an exactly same "uncanny valley " people discussed decade ago about Beowoolf and Polar express and imo related mostly to animation but rather more subtle, more general thing a picture get after crossing…
thanks lotet! yeah, it will take me forever to make the shaders again : )) meanwhile, here's a little preview of how the chopper maay look like once painted..still some modeling left. i'm looking forward to tinkering with physical shaders for this one because of all the reflective levels and paint layers.. cheers!
Definitely take the criticism on board from the last two posts. Keep your head up and tackle each project at a time with a little more intricacy. We've all been there or would have been there under lack of guidance but the main thing is you've gotten some good feedback now and keep pushing it :) The tutorial stuff, rather…
i'd be careful with polys for characters. as i said, you have to skin all those vertices and if you have 3500 verts + 10*1500 verts for some enemies, you have 19k skinned verts. you need to process those every frame(and we love 60 frame games ;) ). i think your engine could get problems. mario in galaxy has about 5k polys,…