Just saw that door on cgtextures last week and thought it would look fantastic done in 3d. You went totally all-out with the detail in geometry! All the other assets look great too but the door is my favourite!
@NodrawNT If you extend the size of your door up and down, you'll find that indents on the top and bottom panels of the two 45-degree sloped surfaces match with the size of a full-height door. I'm assuming the whole thing just slides open.
I'm wondering, can the alien climb ladders, open doors, (can you run and close doors block them behind you even)?. Could your run around a table avoiding the alien(most games cant handle this)?
Nice :) I prefer the version with the scratches, looks like a Skag attacks the door :D But for the sake of "neutrality", with the possibility to have several times this door on building : without the scratches it's maybe better. Cool road block, maybe too clean?
Modules Meshes So after finishing the wall meshes I started creating all the necassary meshes to fill the system with. This took a little while and it was really hard to find a good balance between a shanty worn down look and the colorful spirit I want the meshes to have. They should look like people are actually using…
We kinda polished every bit of it. Took a while to find out how to roll, but here is a small breakdown of what we do. (two player) -picks up meteor 1, -picks up shotty to blast the first 3 waves (do not pick up other weapons to save points) -with 1k points, we open the door to upstairs (best way to go round) -blast this…
if the door and handle are separate meshes you can try "exploding" the mesh so that they will not get baked in with the reset of the mesh. Also you can bump the cage to 2 and that should help. From what it looks like, the cage might be intersecting /inverting on the door part.
Update! I'm planning tomorrow to start doing the textures for the smaller details like the windows and door and possibly start on the roof. For the windows and the door I'm planning to do high polys and render out heightmaps so I can do some bumpoffset on them.
Looks good man. Some parts still need some attention shading wise IMO. Bottom corners of the bumper, horizontal crease in the doors, where the sharp crease meets the front fender flare and below that, and around the door handles. Try to aim for perfection!
I had to make small alterations to some of the modular pieces for the level design department. Buildings in the area are raised and have stoops, so I created building platforms with trim, raised the doors and gave them a step, and created stoops for each door size.