Is there any method to copy subtool the same way as reference cloning in 3ds max does (all changes of the original are automatically applied to its copy)? I have a symmetrical armor piece and each time i need to check how it looks with the rest of the armor i have to rotate and scale it anew.
Hello! Hope you like this 3d model! I'm open to constructive criticism! (Tris are 3220) Also made an armor plate version of him! Link below takes you to a webplayer that showcases his animations! http://dl.dropbox.com/u/11214337/adventurer/armor/WebPlayer.html What do you think?
This is a solid start! I'm thinking the next couple of steps are doing the armor detailing and wear and tear. Assuming you're going for a handpainted style similar to the World of Warcraft, look into Tyson Muphy's World of Warcraft character armors for painting reference. http://gardenturtle.blogspot.com/
In addition to that ankle comment, I feel like the shoulders and arm armor could use more volume. Perhaps extrude the shoulder armor down over her deltoid. More volume on the forearm would also help continue that thick/thin look.
Towbrush seems to work for this purpose now, thank you everyone! I saw in a tutorial where the instructor copied patterns over from right side armor to left side armor, and flipped it to be horizontally mirrored. But also haven't tried that personally... yet.
Hi everyone! So I've been exploring some turret options, I've settled upon an armored mage but now figuring out armor and color. Also thinking of changing proportions to make them look more fortified. Any feedback welcome!
Great stuff! I love the texturing on his boots compared to other metal areas of the armor. Even though the armor has so much going on, it works great because there are nice rest areas all over it. Great work! Thanks for sharing.
Something...or, everything is very wrong with her base mesh. The armor covers it, but the face needs more feminiminizing. Make it woman, not ape. The armor fits the concept, but the body doesn't. A little advice on anatomy. Study the actual shape of a ribcage for a more believable torso.
Looking nice, even though the texture is a wee bit soft all over. I'd say my biggest crit is that his chest should be armored some how, with how armored the rest of him is. Anywho it looks sweet so far man.
this is not making use of the two 1024 maps. it looks like it could all be on a single 512 and not lose any detail. also, why does her hair have twice the uv space of her armor, when the armor mesh is twice the size of the hair?