On ave, the percentage of modelers to the entire studio is very low. And most studios aren't 500 people. They will be MUCH smaller...even the larger ones. Maybe teams like Ubisoft and Rockstar would have that many between multiple studios. A lot of places quote larger staff numbers because of the amount of outsource groups…
Modern Warfare 3 still uses Radiant as it's editor and it's worlds are like 70% brush-based. They use a LOT of photoshop/crazybump based normal maps for their stuff. I think maybe the characters and a few select vehicles are the only things that they bake out. But EQ is right, there is no comparison. Ultimate quality…
https://www.youtube.com/user/AceMastermind1/videos Scroll down past the ICE tutorials and I see at least 70 videos that deal with some advanced rigging of a character along with a few other videos that could be helpful. They look like they would cover the basics of rigging (setting up bones, and doing the weights), along…
I heard if you play videogames backwards, Satan will own your soul for all eternity. Isn't this the same thing they've been doing to different forms of media for decades? Demonizing? Honestly, there's such a gap in generations that grew up with games, and those that know nothing about them. I wouldn't be surprised if Biden…
3dmaxter, you issue is 90% the very low amount of ram on your computer. You probably have windows 7 and that also uses up 50-70% of your existing ram. Anyway, I did some tests and manage to get directional lightmaps working using noors method (Thanks Eric). It was trivial since shaderfx already has a node for that. However…
@alytlebird thanks. The same duplicated cylinder, which represents the second human figure is already in place, but its hidden inside the flat cylindrical roof of that structure. I took the distance about 70-100 meters from foreground guy to the Motel :) @Urzaz thank you. Yeah, I think ZBrush can help a lot with these huge…
Are you aware of the advanced vertex blending material DVD i released? IT goes into this in much more depth, and also shows you how to make more efficient materials. The one u have now is over 100 instructions, but if you did it a different way you can get the same effect with 70 instructions. you can find it at…
Thank you! :) It wasn't easy as it might seam though. Biggest challenge was maintaining a constant long-term side project alongside a regular job and a family, plus finding inspiration day after day. I had my highs and lows - first 20 were the easiest, 50-70 were the hardest (end was not in sight I wanted to give up…
Was reading through the Q&A and saw that Jerc wanted the story in text format if possible. Hope this isn't too late or a problem. :'( Story Text Format This is not the story of a love lost but of a love never gained. This seemingly immortal "Beast" is a story of legend. Not every monster is a monster by nature or by…
I created 60-70% of my textures (all tilable) for my whole scene before even starting on the modelling. I do it because that way I can assign the textures to WIP models during blockout stages so that I feel like I'm progressing and can start deciding colors and stuff early as well. Ofcourse I go back and tweak the…