Think of design. The ratio between visually noisy areas and visually clean areas. A perfect balance (I think its 80/20?) between those two is more visually appealing to the eye. And where are you getting your 90% figure? Sounds kind of pulled out of your ass. If this has been troubling you for some time then you should…
The architecture is identical at this point. Drivers, Quality Control and Support is what is different with Quadro cards. My suggestion would be to research what cards work well with the software you use and make a decision based on that. I would mention that Compute performance of a GTX 580 is a bit higher than the GTX…
NegevPro Believe me, I've played them. I remember back in the Halo days people always tried to get me to play battles maps for some reason, that was no fun at all, and I would often get bored in seconds . There weren't that many sights to be seen nor were there interesting fellows. As that one tropes lady would say "it was…
mudbox is able to use hard soft edges or creasing.. https://image-proxy.prod.aws.lcloud.com/f0928787d1898a1e26a68bc658dd3fc364be8428/687474703a2f2f617265612e6175746f6465736b2e636f6d2f75736572646174612f666f72756d2f652f656467655f6372656173696e675f6d7564626f785f312e6a7067 https://www.youtube.com/watch?v=IzW1g6psuXk
I see what you are saying :) I suppose it can sound complicated because of how much misinformation there is out there ? For instance I am not sure what you mean by garbage tangents ... By less complicated I meant, less of a convoluted process, not relying on "tips and tricks". But yeah I agree that some of the concepts may…
So heres a link to the STEAM workshop post of this skin - to get a better look at it from different angles. It is basically finished BUT I can still change little things so feel free to point out my mistakes :smiley: I will repost this skin in the final thread (without the WIP stuff of course) so those pictures taken from…