I went thru the programmer email-list threads I've saved about DXT. I know it's a lot of reading, but there's some really good info, might help your doc. Also answers some of the questions that have been asked... "Most textures used in games seem to fall in roughly four categories: 1. Textures with a lot of relatively…
As the self-proclaimed forum authority on MMA, I can't help but add my 2 cents XD First, the shorts look a bit like boxing shorts, and not MMA-style shorts (which are more similar to board shorts eg for surfing/swiming shorts if you know what I mean). What I'm trying to say is, the waist band on your shorts is a bit too…
Get a Sandisk. I bought two of these refurbished from woot.com for about $40 total. http://www.amazon.com/SanDisk-512-MP3-Pl...5692328-0797438 Around $50 new. Good sound. Plays mp3's, and can switch to FM radio. Comes with an arm strap. After buying it, I noticed many people at my gym have these. The voice recorder isn't…
Welcome to Polycount dude. You should definitely choose a specific area you want to specialize in. Most studios won't be looking for a guy who can do environments, characters and animation (I'm sure its a bonus if you can do all three really well). But if you want to do characters, just focus on characters. Another bonus…
Check out this thread: http://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking#latest
Hi all, We just released [size=+2]Substance Designer 3.2[/size] Here is what you can expect from this (free) update: - New Library View - Refined Explorer View - Improved performances - Reduced global memory consumption - Removed the Gallery View - Added a New Substance Wizard - Added an online documentation - Added a…
Hey! Aaah so many good suggestions. I ended up just plugging the vertex colour node in to the basic colour slot, allowing me to paint whatever colour i wanted anywhere on the mesh (which was white). It's pretty much what I wanted to do, so that works. I had to turn down the Paint brush tool's alpha as per Andreas…