Okay made edits to my polycount and uv's, sitting at 34k tris now also i realized the arms are not fully symmetrical so i changed them so they do not stack. normals are baking pretty well too! Critiques are life!
Added a tactical rail and sights. Also edited the stock and some other areas. I need to fix a few errors in the sight, some edges are rather tight, and the grooves in the pump are also too tight. Low poly is 90% finished with uvs created. C&C please! Ref for rail+sight: http://i36.tinypic.com/a3ea21.jpg…
Hi Enalya! So when I started creating this I was thinking of making a kind of tribal beast that feels strong and big. The stroy of this guy is that he is an ancient god warrior of a tribe. He is the God of Strength and Perseverance. So I am working on how I am going to do his armor as well, I want him to Feel godly and…
guess who's back, back again. shady's ba.. i mean. hello again! took some notes from a lot you you kind people. again, thankyou! -tried making the jumps/leaps snappier without shortening the air time -added a sliding action at the start cause it was a cool idea -bits of squash and stretch adjustments -gave the end part of…
I don't know anything about code or how poorly it is implemented... all I know is that it works really well for topology specifically - better than anything else I've used to date. For what I'm getting out of it, that's all that really matters. Is 'Flow' the same tool that Henry has been developing in this thread?...…
The Best Buy ads here also state that with the purchase of ANY HD DVD player, not only do you get the 5 free, by mail movies, but you also get to pick any two 34.99 and under HD DVDs in the store. So that's a total of 7 free movies.
Hey guys... here's a brain teaser for you... I've got a scene lit primarily with a Dominant Directional Light and Lightmass is doing a pretty decent job giving me the results I am looking for. My problem is that the dynamic objects in my scene (kActors, Movers, SkelMeshes, etc) have a very noticeable lighting delay when…
It still wont import. I tried the merge the vets. Itook it into the UDK dev kit (originally it was Unreal 3), and i get "generate/imported vertex count ratio(6836/3476) exceed expected percentage(96.66 percent vs 25.00 percent expected)."
Thanks for your advice guys I went right back to the base mesh, made some changes and started the sculpt again. Here's what I've got now at 34,000 polys: How does it look so far?