I am having an issue with CE3 where I create a cloth entity and follow all of the steps listed in this tutorial http://www.crydev.net/viewtopic.php?f=291&t=35508 This is the only tutorial I have been able to find that helps me. I am trying to create an entity (spider web) that reacts to the level wind or a wind volume. I…
Hi, my fellow PCer's. I've been doing some trial and error to figure this out but failed to find an answer to this lighting problem in matinee. I'm trying to get this result: [ame=" https://www.youtube.com/watch?v=B2tTv8Cft5U"]UDK Tutorial Part 133: Cinematics: Light and Sound Setup - YouTube[/ame] So what happened was…
Finally got around to learning some Arduino, electronics and programming basics over the last year or so. This little guy takes some rudimentary CSV for input (length of segment and angle of next segment) and plots all that. It doesn't have a pen up/pen down feature, but that's for later :D…
- make 3-4 boxes of the same size using zbrush - stack them on top of each other rotating them to avoid visible repetition - group them togheter(optional) using ffd modifier with custom defined lattice move around the brick/stone edges so they are not paralell horizontally - select whole pillar and using 2x2 ffd modifier…
Brain drain maybe? If you already got skills, why not hop the border and work for the richest nation on earth? Though relative to our population, I don't think we're lacking that much in studios. Montreal and Vancouver are always pumping out exciting AAA games, it's Toronto that seems to be a desert. Even more bizarre,…
Light needs to be rebaked again but im happy where this is heading lighting level scale 0.5 - quality of indirect lighting 5 Light Exposure Bias is at 1.3 Skylight Intensity at 1 Added a bed sheet and replaced the black plastic underground, made with marvelous designer. Added a Wine Bottle and some Glasses, Also some…
Keep in mind that the concept's ears look very mobile; her right ear is 180 degrees off the left one - facing back rather than forwards. I suspect that the neutral position for the ears is to the side, and they can rotate 90 degrees to the left or right. Even this guy had to rotate his ears to face forward: Her chin seems…
I don't know why people are buzzing about the levelution stuff. We did scripted animated triggers for Motorstorm Apocalypse. There you could actually drive on a falling skyscraper, as well as in it or underneath it. Sure the same thing happens every time you play the race but at least it's interactive in such a way that…
Thanks for the idea Talon. Fbx files do seem to work for the low poly with a cage exported from Maya loaded into Xnormal, with one smoothing group on the low poly mesh. If I follow your steps within Unity for the model (setting Tangents to Calculate and the Smoothing Angle to 180), it seems to work overall. Myself and a…
thanks for clarifying Tuna. Euler filter always worked a little like "Magic" to me, it just fixed things when I have rotations keyed in such a way where there's rotation axis crossing another... when crossing the 180 degrees thresh hold. As far as graph editor use, everyone will give you a different answer. :D I find it…