My dad used to be into photography like 20 years ago, and he brought his lenses from Ukraine. Left to right, soviet Zenith Tair-11A 135 mm f/2.8 soviet Arsenal (I think) Granit-11N 80-200 mm f/4.6 DDR Carl Zeiss Jena Flektogon 20mm f/2.8 all manual (obv) but it's still kinda fun to use them. Haven't really taken anything…
It's just like when AMD released their 64 bit line. It was a LOT cheaper and much faster. Now its Intel's time to shine for a while, and then AMD will most likely come out with something to stomp Intel in 2-3 years. I'll probably stick with my current rig for a while longer (AMD 3000+ stock 1.8ghz OCd to 2.7ghz on stock…
Actually dabu brings up a good point. If you ever get employed doing this stuff (which for your sake I hope you don't because its sort of a brutal as far as job stability goes) It never hurts, and is actually a really good idea to DRAW DRAW DRAW. maybe you wont get to the point where you can get a check every 2 weeks…
You could turn off dithering in your gradient tool, but you're still going to get artifacts like banding. No way to avoid this with 8-bit source. Think about it, only 256 levels of gray. If you have a 256-wide bitmap, and you fill it with a 0-black to 255-white gradient, then there should be no dithering or banding. But if…
humm interesting, so its a problem with "history: step back" instead of undo/redo. I can't get undo/redo to switch layers. But I have Ctrl-z (classic undo) set to History: step back, its easy to forget I bound it and easy to mistake it for "undo". Can anyone get it to happen with undo/redo? Pior, I have the same behavior,…
There's no blanket answer here. Figure out what your hourly rate should be, then estimate how much time it should take to complete. Multiply time by 130% or so to cover revisions, etc. This is what you should charge. Make sure you know exactly what the client wants. Is it a simple model from a concept that they will…
http://imageshack.us/photo/my-images/135/uhohimatool.jpg/ The problem I am having is that I need to copy all the brick pieces on the right to the left so that when I bake to a plane in xnormal, the texture will tile as intended. Is there a way to do this in zbrush? The basemesh will tile perfectly as I set it up on the…
Recently bought GTAIV for the PC (ive had it for the xbox) and have become sort of motivated to model some cars, but my first few attempts failed because of little mesh errors in shading because of my topology and little bumps in the mesh. I downloaded some mod tools to view the models of some of gta's cars to see some…
Our game development team is currently working on an aquarium game for mobile platforms. We require 33 x models "super low poly" + basic rig and 132 x textures "hand painted". All assets must be AAA Quality. We might split the workload up between two artists. One to handle the 3D models and basic rigging and the other to…