Boanerges is seeking talented concept artists to join our team working on several new PC/Xbox360 projects using next-generation technology. We are looking for artists who can bring textual descriptions to life with imagination and flare, giving the rest of our team a solid foundation for creating Cinematically Realistic…
We are looking for a seasoned experienced Senior Character Artist to start work immediately in a fulltime position. http://cloudimperiumgames.com/jobs/130-Senior-Character-Artist We are hiring across the board here at Foundry 42, do you have ambition, drive and artistic talent to take on one of the hottest PC products…
Position has been filled. I need a low poly 3D model of man in winter clothes. About 2k poly. Texture + normal map. The model will be viewed from an isometric/diablo pov so the head needs some extra attention. It will be animated so requires some extra loops at joints. The man needs to look like this:…
Hello, First some reference URL if you jump in this thread and need some extra info : - https://developer.nvidia.com/apex-clothing-maya-tutorials - https://developer.nvidia.com/gameworksdownload#?search=maya%202015 I have to export some PhysX data from Maya 2015. Following the following tutorial : -…
I just checked out the new version, and it is looking good! I'm comparing your changes with some of mine. I like that you've broken the equations into material functions. I had originally stuffed it all inside one material function, but it's a nice way to break up the whole thing by putting function inside function. With…
hi again, so this is definitely a bug (and for me, it's a showstopper at the worst possible time) I have set up a very simple test scenario that anyone should be able to reproduce. I am using Quixel Suite 1.8 and PS CC 2014.2.1 (I can also confirm this issue for 1.6 and 1.7) I have created a preset with 3 materials…
@Poopinmymouth Thank you for the kind words and feedback. Appreciated them. I realized i've abandoned a lot of project because i was bored too quickly, and my motivation is not as high as i expected. I'm doing a bust mostly because i worked on my low-spec laptop, so i'm keeping it simple and not add too many detail. And…
Hello, I bought the NDM Phoenix plugin. It worked great with meshes from scratch like a plane or cube. But I was trying to work on custom modeled meshes, like a ribbon i generated along a curve and it gave me a similar error like devingeest had :/ / Error: file:…
I like it overall but as I have some questions and critiques for it. I've attached a file to highlight it. RED: That magazine is a bit wonky. The angle of the lower part of it is angled to show that the ammunition is tapered but it becomes straight as it enters the weapon. If the ammo is tapered you need to make the…
1st suggestion. Don't really know how a new feature of seam termination will work in final release but i think it will be great to have an alternative to insert value of edge padding in project sart or adjust it on the fly in current mask in Dynamask, something like "tightness" slider. 2nd suggestion. It would be cool to…